Forum: Poser - OFFICIAL


Subject: Maybe it's just me but...

zorares opened this issue on Dec 22, 2004 ยท 46 posts


face_off posted Tue, 28 December 2004 at 4:03 PM

duanemoody - what do you mean by "everything I try goes too far"? Realistic eyes are on my to-do list, so I haven't played around enough with this yet....but what I was going to try was..... Eyewhite - texturemaps plus some incidence effect to simulate light passing through the eyelids and head into the eyeball plus specular Iris and Pupil - texturemaps, but no specular. No need for Incidence effect. Cornea - Specular (same as eyewhite) - and no texturemaps (you are right - they are redundant on the V3 mat pose). Maybe set the diffuse colour to grey, and only make them 95-98% transparent (since nothing is completely trans). Attach a RayTrace->Refract node to the refraction_color. Set refraction_value high (0.9-1.0). Set IndexOfRefraction to whatever value give you the right effect (there is a website with IOR's for different materials - maybe it has eyeball?). The overall refraction effect will be a factor of the IOR, CorneaBulge and IrisOut. But I haven't actually tried the refraction thing on the cornea....so let us know how you go!

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