Fri, Nov 29, 2:28 AM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: Realistic Rendering


JMFx33 ( ) posted Sat, 23 December 2000 at 11:39 AM ยท edited Thu, 28 November 2024 at 11:42 PM

Does anyone know the best way to create photorealisim while rendering in Vue? Yngwie made a few remotes in Rhino and rendered them in Vue, they are AWESOME! Polishing was mentioned...anyone know if it? Take a look at the image in the Rhino 3d Forum, incredible!


Yngwie ( ) posted Sat, 23 December 2000 at 6:36 PM

uhmm, "polishing" is a expression taken from my french-english dictionnary.... sorry ! i mean, i'm just looking for the IDEAL lighting ("peaufiner l'lairage" if someone can translate) so you see... i'm not able to write a tutorial :) sorry again


JMFx33 ( ) posted Sat, 23 December 2000 at 11:20 PM

Oh, I'm sorry. Your English doesn't seem bad at all...I'm just really impressed and jealous of your rendering! :)


Fox-Mulder ( ) posted Sun, 24 December 2000 at 2:09 PM

My guess is, he's using reflective-diffuse lighting or Omni lights. You can set up lights in a bank or ring configuration to create softer, more "natural" lighting. Get a book on 3D Lighting. There is one listed at the CuriousLabs.Com website and also Wolfiesden.Com has a tutorial there for Bryce on this subject, but the principles work in any 3D program...


Crescent ( ) posted Mon, 25 December 2000 at 9:37 PM

I'm reading a really good book on 3D lighting right now called "[digital] Lighting and Rendering" by Jeremy Birn. You can get more information about it at 3drender.com. I got my copy through Barnes and Noble. It's very useful no matter what program you use.


Daffy34 ( ) posted Tue, 26 December 2000 at 7:17 PM

Try this: Put a slightly yellow light with shadow for your main light above the camera and one or two VERY DIM blue lights with no shadows at camera level. It actually works very well for me. See what you come up with. Just remember to keep the non-shadowing blue lights in the same general area as the main light source, but very dim.



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.