zorares opened this issue on Dec 22, 2004 ยท 46 posts
richardson posted Wed, 29 December 2004 at 1:19 AM
duanemoody,
face_off turned me onto this thread. I'm way late but was planning a thread similar to this a little later on. There are so many things I've tried to get decent eyes.
Here's an older one I found that got refraction through a lens, but not right on the #s. I need a nodemaster to get some finely tuned shaders going. As stated, there's a lot more "that" meets the eye..It needs its own light shader and a blender. In some cases a very fine shadow (tough in P5) and wet contact spotting (random). Of course reflects and refracts in some cases (closeups)
Poser5 does do good refraction if you fudge logic a bit. I'll try to find the PZ3 but I remember..
reflect, some bump and alt diffuse on irises
reflect, refract, bump, anistropic on cornea (glass sphere in this case). and a tad of spec value (cloudiness).
I've made some headway since I did this and will go further when I free up some time. This is just a refraction ex. Forgot to add, anistropic is a false lead since it will highlight anywhere on the eyeball regardless of shadows...which means you have to bank all your lights in a line across from her face...Good for 1 or 2 spots though.
Message edited on: 12/29/2004 01:26