Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Spheres are better for volumetric materials. With a torus the texture is less transparent where you are looking through one surface to another. What happens is the left and right edges of the torus look brighter or fuller than the middle. The easiest way to control dust and get it where you want it is postwork. You could try rendering just the ground a little brighter. Then use this image as the pallate for a 50% dense paintbrush in paintshop or photoshop. Even the big guys that use maya use add-in programs like After Effects rather than try to use the same render program so don't feel bad. If you really want to use bryce clouds its possible. It depends on your worldspace and model scale so I could probably not give you numbers you could just plug in.
I have opinions of my own -- strong
opinions -- but I don't always agree with them.
Attached Link: http://www.bsmooth.de/BSolutions/
If you look back at the DTE image I put up you will see Component 1 on the first box. The three buttons on the left are the three colors used to create that texture. If you hold the "ALT" key down and mouse click one of the buttons you will get the advanced color picker to pop up instead of the standard palate. If you click on the letters RGB, CMY etc. you change to different types of palates. RGB is great but the colors are usually fully saturated. I have better control over the gray scale component with the CMY palate. We did a DTE challenge a while back and there are some great tutorials available out of the Bryce banner at the top of the forum. One of my favorite for all around which buttons to press is located at the link I posted.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I would like to place dust coulds around the feet of the Mechs and make the dust come out a bit towards the small bot but i'm having trouble with it. When i make the dust clouds they either look like wisps of smoke or dirt being flung at me. I would also like to get the dust colour close to the terrain colour if that is posible.
I wait with baited breath for the replies from the masters of bryce :)
Message edited on: 12/29/2004 09:34
I have opinions of my own -- strong opinions -- but I don't always agree with them.