hauksdottir opened this issue on Jan 01, 2005 ยท 11 posts
hauksdottir posted Sat, 01 January 2005 at 4:31 PM
Attached Link: http://www.runtimedna.com/
After morphing the dog, you'll need to glassify him (info below), but the important need is for good light sets. It is what makes glass look like glass, and is key to making any decent render. Without light, we have no art (and no vision). for the neat lights you'll need: Go here, join site. Look at left under free stuff to find free lights. Lots of them. Oodles of them, in fact. To make glass look like glass, you won't want the fake HDRI or daylight sets, but something wilder with spotlights and colors to coordinate with your background. http://www.runtimedna.com/ This is a nice site and the forums are full of good information. I have *ahem* shopped here, too. You've already found Dr Geep's tutorials at the archive site. Read the one on lighting carefully. That you can play with in the demo. Learn how spot lights and infinite lights vary in how they reveal a surface. You'll notice with the doggie above that some of the lights make him look muscular and some make him look hollow. The thing with light sets is that you can pull them apart and see how and why they work. Anton make a great underwater light set and SnowSultan made a globall and Blackhearted's pro lumina was one of the first. Each expert approaches this differently. You could sing "Hot diggity dog diggity, oooh, what you do to me!" while making little hell hounds or hot dogs. You could also lament about your "ol' dog blue". Whatever. I don't know what sort of glasshound you've envisioned. At this point, I was going to suggest getting a NASA picture for a backdrop and having your doggie paddle through the Lagoon Nebula, but you might not be able to import pictures in that demo. I usually load them as a texture on a 1-sided square, so that I can move the image around... let me know if you have that prop in the Props library. No matter what sort of limitations, we should be able to work around them!