Actually, he might have a bit of color. My preferred lights are set to white, and my cameras are set to 100mm focal length. You can set your opening "state" and use the memory dots as a backup once you get comfortable with the program. I think you've done enough photography to avoid the fisheye effect on someone's face, but you need to know that you can indeed change this in the camera parameter dials! Back to glassifying... you have to do that for all material parts. Ockham may have written a python script for it, if he hasn't, I'll ask him, because it is drudgery with the later figures and complicated clothing... after doing a figure, I save it to my library so that I don't have to do it again! (Under the Library, there are check boxes, plus and minus... the plus adds an item to the palette.) Eyeballs are sometimes separate objects. You can glassify them OR go up to the menu, Window > Hierarchy. There is a list of everything in the scene. This is where you choose to make the ground visible (oooh, shadows!) if you want. You can also make things vanish. Just click on the eye next to the names, and the eyeballs will vanish. So, after removing the eyes and making everything else clear, we have an Invisible Man.