richardnovak77 opened this issue on Jan 03, 2005 ยท 16 posts
Dale B posted Tue, 04 January 2005 at 9:21 PM
That is why once Infinite is out the door, we all need to lovingly twist WierdJuice Software's arm on the issue. The metablob primitives are there natively; I would think the issues would be a bit less complex in implementation that it was in Poser (at least in regards to -creating- the meta particles. Collision might be more difficult; as it would require terrain, vegetation, and mesh access to permit setting them as emitters and colliders). The more voices with $ behind them, the more likely it is to occur. This assumes that E-on doesn't have a surprise in the offing. As you said, a particle system would put Vue over the top...and it would also make a nice plug-in, wouldn't it? And considering the number of people asking... As for the G Buffer... What I remember that feature list that was accidentally hot for a few hours saying was full support of G buffer compositing information, and the G Buffer info being available in layers. That good enough?