richardnovak77 opened this issue on Jan 03, 2005 ยท 16 posts
maxxxmodelz posted Tue, 04 January 2005 at 10:26 PM
"What I remember that feature list that was accidentally hot for a few hours saying was full support of G buffer compositing information, and the G Buffer info being available in layers. That good enough?" That would certainly be exciting! Hopefully, what they mean by that is we will have the ability to render our scene in "passes", like we can do in the high end apps, which allows you to render a seperate shadow pass, for instance. This way, when you composite all the elements in a video editor, you can make color and FX adjustments to shadows, specularity, reflections, refractions, etc. independant from the other elements in the scene with more efficiency, providing ultimate control over the final appearance. So yeah, that would definitley be good. ;-)
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.