azl opened this issue on Dec 27, 2000 ยท 17 posts
bloodsong posted Wed, 27 December 2000 at 9:47 AM
heyas; a posable prop IS a figure. it's just not a human/animal figure, it's an inanimate object (or piece of a figure). ie: a tail, a chain, a shirt or coat, a mousetrap, etc etc. if you want a prop that is a prop to 'pose,' you can make the moving parts morph into place. this isn't as accurate as making them joints in a 'figure' prop. you can also put two or more prop pieces into a prop file, and fix the centers so that when you rotate one, it is 'hinged' on the other. you could also probably set up a mini-heirarchy file with smart parenting one to another. i'm not sure what advantage that would be, though. also note: if you want a 'figure' prop not to have an obj file, you can force all the geometry to be embedded into the cr2. i think if you spawn props with the grouping tool and build a figure in the p4 hierarchy editor, you end up with something like that. or, you could just use the grouping tool: tell it to include all the poly's of each body part, then re-save the figure to the library. the geometry will be embedded. again, i don't think there's any advantage to that. it just creates a huge cr2. :)