Forum: Poser - OFFICIAL


Subject: My first Poser scene

tetsuo211 opened this issue on Jan 07, 2005 ยท 13 posts


operaguy posted Fri, 07 January 2005 at 4:13 AM

Hi V., Yes...try this as an experiment and philosophic point of view: use only white lights. Do not attempt to get color on the skin thru lights. [Later, if there is intentionally a red light or a blue light in the room, for instance, that's a different story.] Now, you can have total control over the color tone of the skin in (at least) two ways. 1) the coloring intrinsic to the texture file itself. Another level of advancement, eventually, would be to learn how to open up the texture file itself and make an adjustment to the color tone in the 2D graphics software you are using. 2) More simple: go into the material room and change the color on the root of the shaders. There are four places to affect color...diffuse_color, ambient_color, translucent_color and specular_color. Each impacts the color of objects in different ways. To make a change, just click/hold on one of the four boxes...you will get a color picker. Experiment. Note: be sure the object you want to impact is selected! A lot of the realism in skin comes from the texture itself, any bump mat attached (provides depth and shadow of skin features) and more complex manipulation of shaders. This is always combined with lighting, naturally. Something I was taught: go in close with a camera and get the skin the way you want it...even though you may be making a long shot and you might think detail has no effect...it does. ::::: Opera :::::