sfdex opened this issue on Jan 05, 2005 ยท 5 posts
MarkBremmer posted Fri, 07 January 2005 at 4:23 AM
It gets better with each post! For object like this I've had the best luck using the box mode in the UV mapper. Some of it is based upon how you've created your mesh a well. Triangulation creates really wierd maps some times. On a copy of your model, select some of the areas and use the Untriangulate tool in the vertex modeler to create a grid instead. This doesn't always work well if you've got a lot of vertices on one side an not the other though. Afterwords, going back into the UV mapper will show a better mapping result. If you want to recreate some of the elements making a manual grid, TOXE's description of creating a running shoe in one of 3dXtract's past publications is very good. (this could be a good, fast option if you're getting the hang of the vertex modeler now!) Mark