lordstormdragon opened this issue on Jan 07, 2005 ยท 18 posts
AgentSmith posted Fri, 07 January 2005 at 6:20 AM
Yeeeeeeessss, so to speak...the blurring is directly controlled by the alpha (which is the distance render). Basically, black is no blurring, white is 100% of whatever blur level you are applying, and any gray in between....falls in between. Sorta like using an image to make a terrain (white is high, black is low) AS
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