Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)
what you need is some good refraction. Reflection is all well and good, but refraction can make it look like water. I wish i could help more, but at the moment i am "nipple deep" in my owne project. There are some (free) P5 materials with water settings around here somewhere, perhaps at RDNA.
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Download Ajax's free P5 shader pack from Freestuff. Take a look at the water shaders there. You should be able to use or adapt something to your requirements.
Coppula eam se non posit acceptera jocularum.
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You might try plugging into a displacement node, giving some turblance. Read this thread it might help.Remember that you will get a shadow and a reflection on top of the water and the refracted image seen through the transparent water. The interaction of all these is what makes water look like water. Where it meets walls and your figure, you can have a bit of froth, because the surface is being disturbed. If she raised her arms out of the water, they should be dripping, and the drops making little rings on the water surface. Carolly
put them in your material library (a subdirectory along side your poses and characters and cameras etc) go into your material room in P5 and open your library. youll have a "materials" at the bottom (if it does not open automaticaly) it is only visable in your materials room. just select the materal zone you want to change and double click on the material you want to change it to (kinda like a MAT pose, only it will only change the currently selected zone)
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Turn up the scale of the turbulence node to spread the waves out more or turn down the displacement setting to reduce the height of the waves.
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Ajax just rocks! Nice 1st water render! I remember how amazed I was on mine. Save the water prop to a folder that you can recognize in the prop library (make one)...next time a double - click and you're there! Later on, you should always do these at 1000% scale to help in preventing artifacts and general # flow to the render. Transparency falloff will help with the rest.
All righty! That looks a lot more like water now and less like she's poking through a sheet of saranwrap. Be sure to save this off somewhere safe as mentioned above, and play with the settings (sentient green slime, raspberry jello, salt water) making your own files as accidents become successes. :) Carolly
Consider using volumetric lighting effects, so that the light doesn't go too deep into the water. Poser 4 users had to add partially transparent planes to get the same effect. In P5 you could use a shader node to give such a layer a varied transparency, and make the water less uniform. I think you're right that your posr #12 is a little too transparent, but that can be scene-dependent You've got a location which feels as if the water should be a bit murky.
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The red arrowhead is the water level against the bulkhead but you can't even see it :(
Any ideas for getting this to actually look like water? (It's RDNA Microcosm water plane, with one of the included refl maps.) My node settings are in the next post.
Thanks.