olenca opened this issue on Dec 26, 2000 ยท 14 posts
Jaager posted Thu, 28 December 2000 at 4:50 PM
SMT: You are being kind. I doubt "forgot" is the issue. "Did not know any better" is probably more to the point. There are no guidelines for character or prop submissions - not even suggestions. There is not sufficient attention being paid to bandwidth issues and the space providers are starting to tighten the screws - Props Guild just being the most visible. Bump - *bum.BUM vs *bum.jpg - means that the author thinks a few minutes time saved in opening the figure the first time in Poser is more valuble than the additional bandwidth it costs. TIF - a TIF will compress in a zip to about the size of the comparable PNG. This is a HD space issue. A JPG is usually smaller than a zipped TIF but unless the JPG is at 100% quality there is a price paid for the conversion. And with Poser - the quality of the texture effects the quality of the render. Personally, I like the TIF versions for important textures. There probably ought to be guidelines for submissions, but (here's a dig) we would run a danger of coming off looking like a Sunday school like over at PFO. Duayne: I did not mean to take a dump in your church. I never said MM4 was "needed". Is this a Mac thing? If I am going against some Methods Of Doing Things set by a Board of Elders that I am unware of, then I will just let those who are privey to this Knowledge answer the questions from now on. I admit it - I am prejudiced against using Poser for anything to do with morph targets but applying them to a figure. May be, the last upgrade fixed the problems, but I am still so pissed off because of what it did before that I am not going to trust it. There are so many threads in Poser that I could go into brain lock if I think about all of them at once. If I find a quick and fool proof method, I tend to stick with it. I did not/do not feel like exploring just what the result of checking or unchecking the various choices in OBJ export means. You would need a matrix or exponential equation just to figure out how many possible combinatons are possible. I did discover what one of the obj export options meant last night. I was playing with converting a dress to full conforming and checked everything but the morph target option and it turned 'g hip' to 'g PWdressJa1 hip'. I had to text edit every 'g ' entry. I guess this is "add character name to group names" or whatever. I do not know why this option is even needed - it is a solution to a problem that I do not see. Grouping tool - I can not get the grouping tool to do anything to a figure, just a prop. RDS reversed the normals on the chest and abdomen on the dress and since the tools for this are a bit sparse in RDS, I found that Poser can fix it without messing up the materials assignments. Open it as figure = grouping tool = nada Import OBJ (uncheck everything but group normals consistant) = grouping tool = can select each group - reverse normals - export prop and put this into Geometries.