Josh101 opened this issue on Jan 09, 2005 ยท 7 posts
xenic101 posted Sun, 09 January 2005 at 11:24 PM
in theory you can open the pz3 with daz studio [available at das for free] then export the obj from there, then another thing from daz [i thought it was a program, now i think it just replaces the obj reader for bryce, dunno, never done it this way.] then import the obj into bryce and the textures will be fine, though you may still have to fix the transparency. the way i do it is pretty much like you've read in the tut's. hide the eyebrows. use the body_transparency map for the eyelashes. set the lowest numbered eye piece [for each eye there are 4 parts] to the first glass mat in the installed library. everything else is just like tut's i think. xenix101 [still dodging the shift key] [i might do a quick tut, if you need, just ask]