Josh101 opened this issue on Jan 09, 2005 ยท 7 posts
xenic101 posted Mon, 10 January 2005 at 2:08 AM
The fastest long way I know. While importing your figure into Bryce, you will be prompted to locate the textures, you only have to locate the first texture in a directory, Bryce will check this directory during this import for the other textures. Transparency maps and bump maps are not exported from Poser so Bryce will not load them, well have to do that ourselves. After the figure is loaded into Bryce, you may want to go into solo mode to make selecting Vickies parts easier. Using Ctrl-click (gives a dropdown of the objects under the pointer) and shift-click (adds the selected object to the current selection), select all of Vickies parts that will have her body texture. (Figure_1_1,2,3,4,,25,26,27,28,29,30,31,32) Change the family for these parts to make adjustments easier later. With the Body family selected open the material editor and adjust the texture to your liking. (I assume you have a favorite texture map based skin MAT. if not, see below.) optional There are some parts we might want to give a different texture to, depending on the scene. Vickies pubic hair is Figure_1_3, select it and open the material editor. Using the transparency map you used in Poser set up the material for a hair material. (see below) The nipples are Figure_1_25, you may want to increase their ambience and bump to give them a nipplier look. The fingernails and toenails are Figure_1_29,32 respectively. Maybe you should decrease their bump and paint them. (If youre rendering her hand close-up.) Now select the head parts. (Figure1_5,6,7,8,9,10,11,12,13,14,15,16) And set them up in the material editor. (see below) The head and body should have the same settings except for the bump, which should be lower on the head due to the size of the texture image. Dont forget to change their family. optional The head is full of parts you may want to texture individually, Ill just list them. The eyebrows (blah_blah_13) should be deleted or hidden. The lips (7), should have the bump increased for sure, and possibly the ambience as well, to give a moister look. The eyelashes (12), need to have the transparency set (see below). If the head will be visible enough for it to matter, I change the diffuse and ambient color to match the hair Ill be using. There are a bunch of parts for the inner mouth also. (really wrong statement excluded.) The eye parts are: whites (18,22), irises (20,24), pupils (19,23) and the cornea (17,21) which should be given the first glass texture in the installed folder (Glass Bubble #1). Every thing else is hair or other props that were imported with Vickie. Each Poser figure will have a unique mesh name, props are numbered with their parent figure. The meshes are imported by material name in Poser, so be careful if two different objects have the same material name in Poser. I.e. default. based on personal use, your mileage may vary.