7/8'sIrish opened this issue on Dec 26, 2004 ยท 40 posts
Ajax posted Mon, 10 January 2005 at 2:50 AM
Thanks for the bit depth thread, face off. I haven't had a chance to do any more in Zbrush and likely won't get one for a while, sorry. On deleting bits of mesh - it's dead easy to do in UV mapper and also very fast. You just select the faces you want to delete and press the delete button on your keyboard. Another approach to the overlapping UV problem is to go into UV mapper and re-scale each map to fill one quareter of UV space. You could put the body in u=0 to 0.5, v=0 to 0.5, the head in u=0.5 to 1, v = 0 to 0.5 etc. It's quite easy to do that precisely in UV mapper (you probably need to the commercial version for that one though). Then when you've done your image map you can just cut it up into four parts and use each one for the body part it corresponds to. There's a bit of mucking about in that, but you only have to do the re-map once and then you can save your remapped vicki as a ZBrush tool for next time.
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