StealthWorks opened this issue on Jan 10, 2005 ยท 9 posts
nanotyrannus posted Mon, 10 January 2005 at 10:18 AM
I'm not sure, because procedural terrains are generated and drawn differently it's likely this is something that is not possible with them (fractal versus polygonal) and in a way it makes sense, since procedural terrains are primarily generated by the function applied to them it might be too involved for it to calculate the effect of a boolean on the function.