Forum: Carrara


Subject: Train Progress and UV Mapping question

sfdex opened this issue on Jan 05, 2005 ยท 5 posts


sfdex posted Mon, 10 January 2005 at 11:19 AM

Thanks for the tips, folks. Yeah, I'm starting to realize that UV Mapping is an art unto itself! I'm getting there. Last night I managed to get the doors and front of the train mapped and textured. (Of course, that's on my computer at home, and I'm at work now, so look for another progress post later....) Mark, I wound up using the box mapping for the most part, but on the doors, used planar mapping. For some reason, when I opened one of the front doors in the UV editor, some polygons that were in the middle of the front side, were actually from the back side, and vice versa. So, if I put the outside texture on the "front" part of the map, then an inside texture on the "back," it wound up putting part of the back on the front, and part of the front on the back. The texture error occurred along an edge between two vertices that I did not create. It's curious, but I was able to get the doors textured with the planar map. Anyway, this is a very fun project that I'm learning a lot from. Nomuse -- Regarding the cone, I'd break it apart in a box mapping mode -- it makes sense to me visually. Tough to match up the seams, yes, but it'd be possible. Let us know how your attempts progress!