spothmann opened this issue on Jan 11, 2005 ยท 31 posts
Phantast posted Tue, 11 January 2005 at 10:07 AM
It was kind of you to go to the effort to write this tutorial, but alas, your work is completely unecessary. All you need to do is this: 1) Open your image editor and bring in the seam guide for the figure you want to clothe. 2) Create a new layer. Fill with black. Paint in white where the new clothes will go. 3) Duplicate this layer and fill in the white area with the coloured texture for the garment. 4) Save the two layers as separate jpgs. 5) Open Poser. In the material room, for skin texture create a node using the B/W image to blend the garment texture with whatever skin texture you are using. 6) You can improve the result using bump maps, and using a blend node for specularity, reflectivity, etc. You don't need Clother at all. Note that whether you just use Poser or use Clother, this technique only really works with garments that really should be utterly skin-tight like superhero costumes. Some of the things I've seen lately look totally ridiculous. You cannot paint on a woman's jacket without it looking quite unrealistic.