rjbourc opened this issue on Jan 11, 2005 ยท 17 posts
Fugazi1968 posted Tue, 11 January 2005 at 3:19 PM
Attached Link: http://hometown.aol.com/visualranger/eg-tut.html
Not 100% sure if this will help you or not but it's something I did last weekend, whenI was turnign V3 into a marble statue. I posed her in Poser, then exported her as an obj file. Opened the obj file in UVMapper and selected everything. Clicked on Tools, Assign To - Material and entered a new name (stone in my case). Then resaved the model to a new name. Then in Poser imported the new uvmapped model back in. Because I assigned the whole model to one materail group uvmapper deleted the others, so I could assign one shader to the figure. In your case it should work as well, but when you export your have to export the whole scene. Oh and to save teh model you'll need UVMapper Pro (which I wouldn't be without). I hope that helps :) or at least gives you an idea or two. Take care John. Oh opera, you could do the same thing I think, with a bit more fine tuning to preserve the material areas you wanted to. Then point your figure or prop file to the new geomotry file(being carefull to take backups of course :)). The link shows you how to replace internal geomotry with an external file, which you may not want to do, but it should give you an idea of what you need to change to point to your new geomotry file. Hope that makes sense :).Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D