communion opened this issue on Dec 29, 2000 ยท 12 posts
communion posted Fri, 29 December 2000 at 4:21 PM
No, the P4 male does not have these scaling issues, and since per bodypart scaling is an option, and works properly with the P4 male within reasonable levels, (obviously scaling above 200% will create freaky issues with the P4 male) it is a bug, and should be fixed. Or Zygote should offer a version of the Michael fig without dynamic scaling. Resizing a bodypart should only affect that bodypart, ie, resizing the hand should not affect the size of the wrist, forearm, and bicep. And should not blow out all of the finger joints. Do this with the P4 male, and then do it with Michael, and you will see the issues I am talking about. Try resizing Michael's hip, and you will see the gaping holes in the mesh, where the thighs connect to the pelvis. This works FINE with the P4 male. Try the same with the knees, and you will notice that the seams never seem to blend properly. co(V)(V)union