Shardz opened this issue on Jan 11, 2005 ยท 34 posts
richardson posted Tue, 11 January 2005 at 8:01 PM
Shardz... Schmelt! I will regret this... ...displacement maps! If you have differing #'s (clothing vs skin) set it {the bounds] in each figure's (from figure) or each object's parameter box and leave Displacent map checked but at 0.000. I set each bound one fraction higher (displ 0.01= bound 0.011) The shell to hold the yoke...no "ripping" in the skin effects! Any # you type in [render option bounds] will auto-bound (lol) everything at that # (I think). A waste of power to set at 1.00 (if you are at the limit) Newbie info alert, so with a grain of salt And I'd snatch up Vue5i in an instant