operaguy opened this issue on Jan 12, 2005 ยท 22 posts
wolf359 posted Wed, 12 January 2005 at 10:50 AM
OK now that you are getting into serious animation its time to seriously cull your artistic vision and start to optimize ;-) first and foremost FORGET about animated hair in poser 5 its nice that they gave poser that feature but this is a classic example of a third party solution having been crowbarred into posers aging core. most have found that the collison engine fails very quickly in animations of any length. and the render times will be astronomical on a single CPU I use Shave&haircut for Cinema4DXL 8.5 a truly modern optimized program and most of us dont even attempt lengthy animations with hair collisions and even if you do succeed it will likely create a new level of that "flickering" issue in the final renders. to give you some perspective Square pictures had a render farm of 800!!! silicon graphics workstations for the "final fantasy TSW" movie saved Scene files with Aki ross's silky wind blown hair still took 2 hours just to open for editing.!!!! and over 4 hour per frame in a separate pass . render times so ponderous that they actually consideerd altering the script to give her a cropped "prison haircut" after her arrest by "general hein." Dont torture your self and end up discouraged. if you must have somewhat flowing female hair get some of the more higher quality transmapped hair props that have morphs such as "blowback,sway left,right "etc. and animate the morphs manually in the graph editor.