operaguy opened this issue on Jan 12, 2005 ยท 22 posts
operaguy posted Wed, 12 January 2005 at 11:17 AM
no no no, not dynamic strand by strand hair, or Poser Hair Room Hair...just (what wolf359 finally got down to) animating some of the 'group' morphs of a package of hair, that's all. Sorry I caused confusion by not being specific in my first post.
LOL, I "created" some hair room strand-based short cuts and tried to animate...BELIEVE ME, i gave up that idea a long time ago.
And I believe they had 1000 cpus on FFTSW and in the interview with the director I read, he said the overall average render budget was 90 minutes per frame. Aki was in almost every scene.
What I am talking about is a package...Bliss Vision Hair by danae (I am awaiting a response from danae about this) but it is not that specific package...it's the collision avaoidance system itself -- on any hair figure.
I have already made a very beautiful short animation with this hair flying around. The render time hit is about 1.5 minutes per frame over shorter, low res hair, but worth it in certain circumstances.
:::: Opera :::::
Message edited on: 01/12/2005 11:21