Forum: Poser - OFFICIAL


Subject: Hair, collision control and animation, oh my.

operaguy opened this issue on Jan 12, 2005 ยท 22 posts


stewer posted Wed, 12 January 2005 at 11:49 AM

nevertheless I STILL believe its more practical to animate morphs on transmapped hair than waiting for poser to calculate hair collisions Yes, I also think that in many situations it's more practical to animate hair by hand than using simulation. It's more controllable, it always does what you want. Note that it's also possible to animate strand-based hair in P5, using magnets and wave deformers.