Forum: Poser - OFFICIAL


Subject: Hair, collision control and animation, oh my.

operaguy opened this issue on Jan 12, 2005 ยท 22 posts


kirwyn posted Wed, 12 January 2005 at 10:59 PM

Animate conforming hair using the graph editor? My head is starting to hurt. Really, it is much simple to use the dynamic hair in Poser 5. I would, perhaps, prefer "Maya Unlimited" for the hair dynamics but never could afford shelling out 7000 dollars. As randym77 kindly pointed out, I have a tutorial in the works and some pre-built hair to go along. This is "real" dynamic hair......hair that moves and collides with the figure, with highlights that move with the changing light. Simulation is very fast and it only takes ONE. How fast? I have done a 120 frame walk-in-place walk cycle in 45 seconds. It took just over 12 minutes to do a 1046 frame dance sequence. And this hair is over shoulder-length long. If one animates full-body, the hair does little, in my opinion, to slow down render times. If we want close-up head shots, then render times will be considerably longer. I know it's hard to believe that P5 hair can be easy, fast, and effective but unless the "creek rises" so to speak; doubters beware....the proof is coming.