Forum: Poser - OFFICIAL


Subject: Need a method to assign a single material to an entire pz3

rjbourc opened this issue on Jan 11, 2005 ยท 17 posts


an0malaus posted Thu, 13 January 2005 at 10:00 AM

Removing the shader tree for a material is both as simple and as difficult as loading a MAT pose file. I have a script which creates a MAT pose file for all the materials of a selected figure then applies it. As with loading an MT5 file in the material room, loading a MAT pose will completely replace the existing shader tree. This could easily be extended to process all figures and visible, non-light prop actors in a scene. In most cases this will work well, but if any figure has a complex shader node setup, a la Real Skin Shader, Poser 5 (at least on the Mac) shows the holes in its garbage collection and memory management routines with a very nasty tendency to crash. When my P5 is free from rendering tomorrow, I'll hack up the script and post it here. I would advise saving your scene before running the script, though.



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