Forum: Carrara


Subject: Creature Creator

Grimpup opened this issue on Dec 27, 2000 ยท 7 posts


ClintH posted Sat, 30 December 2000 at 3:35 PM

Each program (Poser, Carrara, RDS, 3DS MAX etc) have thier own type of IK setup to use for animating models. So, If you wanted the figure to move in Carrara you have to bring it out of Creature Creator then into Carrara, start choping it up and setting IK information. or If you wanted the model to be animatable in Poser then you take it into Poser once you have choped it up and set all the Joint Parameters. I dont know how human figure animation will behave in Carrara. I havent tried it. Carrara will work with Robots and things that have pivot points. Humans need to have bend zones where skin is stretched over a pivot point and Im not sure Carrara will do this. Poser will since its designed for human figure manipulation. Ghost has some robotic type figures that are animatable in Carrara...They should be in the Renderosity On-Line store. Robots have pivot points at the joints. Humans do as well but we have skin stretched over the pivot points. Im just not sure that Carrara will work properly with skin bending/stretching over the pivot points. Im almost sure it wont work..but not 100%. Make any sense at all? Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



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