dlk30341 opened this issue on Jan 11, 2005 ยท 44 posts
Incarnadine posted Fri, 14 January 2005 at 5:34 AM
Sub poly displacement (or even regular displacement)is very sweet, but it is a rendertime function. Very hard to interact with when setting up a scene. Test and plop render time. So far I have found the best way for hero terrains is to export from bryce at a big scale and use a low level texture driven spd in C4D (how I did the terrains in "Star")
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