Forum: Bryce


Subject: Requiring expert Bryce assistance

bandolin opened this issue on Jan 14, 2005 ยท 22 posts


draculaz posted Fri, 14 January 2005 at 3:26 PM

really cool work bandolin!! although uvmapper wise, unless you're really good with postwork techniques, the texture's gonna end up being somewhat crappy. i'd suggest using world cubic texture co-ordinates. that way you won't have to uvmap it. as well, if you want windows, you gotta define some extra materials in Wings. click on a face, give it a new material (color) and that face will be separate when you ungroup the model in Bryce. I like the fact that you de-smoothed it, it looks better that way. and what else... windows are easy, just find a texture with a lot of white, world cubic it, and add it as ambience levels :)