Forum: Bryce


Subject: Requiring expert Bryce assistance

bandolin opened this issue on Jan 14, 2005 ยท 22 posts


pakled posted Fri, 14 January 2005 at 4:05 PM

oh..that too. What I do is select face areas, and use Material (New, the right-click), and make up colors. Repeat for other areas you'd like to texture, until you've got everything covered. I cheat, since I use multiple primitives to make things, so I just go body mode|select|Face mode|Material, like that.
I've tried making portholes (dangit) by smoothing some faces, insetting slightly, and extruding inwards just a hair. Then set a material color just for them. I've had a little luck with a material called 'plasma' (don't know where I got it), which has some variations, so that it doesn't look too bad.
Another thing that (sorta) works is to make the portholes as indicated, then find a tiny face (wherever), and delete it. Then intrude, and don't set the thickness. Then go inside the model, and texture the same color (if needed).
Once in Bryce, you can drop a coupla radials in, and they shine outwards. May want to back off the intensity, unless there's little outside lighting.
Hope this has given you several ways 'not to' do it..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)