kulit opened this issue on Jan 12, 2005 ยท 34 posts
maxxxmodelz posted Fri, 14 January 2005 at 4:13 PM
Thanks, Stewer.
Have to ask you something else... why do shadow maps in Poser seem to take a long time to generate in the pre-render (loading) phase? In tests I've run, it seems a single shadow map of standard 512 size takes a approximately 2 seconds to generate on my machine (even with one figure in an empty scene). Now, if I port that same PZ3 to 3dsMax, for example, with just one light of the same default shadow map size, it generates within a fraction of a second. Poser takes about 3 times as long to generate a shadow map, and it's another issue that slows down rendering time in animation. As you know, even a couple extra seconds per frame can mean substantial additional render time when we're talking about thousands of frames. Sometimes, I even find it more efficient to render a raytraced shadow rather than wait for a shadow map to generate (depending on how many objects I have in a scene), which of course defeats the purpose.
Message edited on: 01/14/2005 16:17
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.