Forum: Bryce


Subject: Requiring expert Bryce assistance

bandolin opened this issue on Jan 14, 2005 ยท 22 posts


pauljs75 posted Fri, 14 January 2005 at 10:49 PM

Unless you have UVmapper Pro, you're actually better off using the Wings-native UV mapping tools. Since v98.0.25 (or something) the ability to create UV cordinates is actually better than Classic's. Of course you're stuck with the square format for workspace, but the features and flexibility make up for that. You can also see where stretching is by comparing the model window to the grid, etc. Overlap can be pulled apart by selecting the right edges or vertices and moving them on the template as needed before finalizing it (telling it to "create texture").

Give it a shot sometime. Also like I've said before - once mapped the UVs are retained in Wings (unless you do some colors to material thing or whatever), so you can go and apply new materials to areas you mapped already. This way you can have the option of selecting different areas for using painted textures, procedurals, or any combinations of the like. :D

Message edited on: 01/14/2005 22:50


Barbequed Pixels?

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