Robo2010 opened this issue on Jan 15, 2005 ยท 4 posts
maxxxmodelz posted Sat, 15 January 2005 at 6:34 AM
Collision detection is most useful for P5 dynamic hair in animation, so the animated strands won't pass through the figure's mesh when it moves. However, you can also use it so you don't pass figures through certain objects in a scene (like a prop through the ground plane, etc.). You can set it to prevent intersections on some objects, or just to show you where intersections occur.
It will not, as far as I'm aware, automatically adjust morphs for you on a posable figure to prevent it from passing through other objects.
One example of it's use is: Say, for instance, you have a ball or sphere prop in your scene, and set collision detection ON, then set it on in the properties of both the ball and the ground objects, it should prevent you from moving the ball past the ground plane using the Y transform (up and down) dial, or show you (in red) where intersection is occuring.
Message edited on: 01/15/2005 06:35
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.