Forum: Poser - OFFICIAL


Subject: +++ DG#107 +++ Inverse Kinematics +++ Page 1 ...

geep opened this issue on Jan 10, 2005 ยท 42 posts


moochie posted Sun, 16 January 2005 at 4:27 PM

Okies .. I bin doing my homework and discovered the following. If you add another figure and parent it to the figure you want to save with IK off, turn IK off, then save the result, it loads with IK still off. This works with a Null object, conforming clothing, or any other character. I've tried this with all Daz's figures and a variety of parented figures, and it works fine every time, in P4 and P5. So, from the top: Load character (say V3) Turn IK off Load Null object (I used a null mushroom character) Parent Null figure to V3 Save Or load and conform a clothing character, and it works too. V3's IK stays OFF. No need to tinker with the CR2 or anything. This doesn't work with a Hair (HR2) model or a Prop .. it seems you need to take the BODY count above one for this to work. Oh, and to remove an IK chain permanently, just delete it from the Hierarchy editor and save the character.