Forum: Bryce


Subject: Mixing a color with a texture map? (Have I missed something?)

arcady opened this issue on Jan 16, 2005 ยท 14 posts


xenic101 posted Sun, 16 January 2005 at 10:51 PM

Here's what I've done in the past. Basically used abc texture blending to get the effect. If you don't know, using textures A and B will blend based on altitude. Using A B and C will blend A and B based on the alpha from C. So texture slot A is the body texture, slot B is blue (procedural or picture), and slot C is gray copied into the alpha channel (the level of gray 0 - 255, determines the transparency level) Does that make any sense? I just thought of a way without using the ABC method, I'll check it out and see if it works.