Seraphira opened this issue on Jan 16, 2005 ยท 74 posts
Seraphira posted Mon, 17 January 2005 at 9:42 PM
Ok the update:
I'v been working on Kaimira's eyes, I thought a few ways how to do this. But I found this way would be better and u can use less maps for the eyeballs. The eyeballs will have it's own uvmap like victoria 3's and m3's. But there are far more material zones within the eyes. There are 8 material zones for each eye, So that makes 16 material zones for the eye alone. The reason for so many material zones is because the eye has a new MLS "Mesh Layering System". I wanted the eyes to be more customizable more then ever before. You always see one shade of blue or brow, some people like a touch of green or gold with silverish flecks? The Iris alone has 4 material zones so you can layer the iris colors to create muitable effects. The pupil u see will be transmapped for more added realism. Now there is a Pupil backing that will be mat black. :) Ohhh boy I can't wait to do eye textures to show u what u can really do with the eyes!
Material Listing for the eyes:
the Lacrimals has MLS option in place which allows and appears that the eye is connected to the lacrimal as it should be.
Here's a half fast preview, Mapping the eye was difficult because the stretching commonly seen in models. :(
Sera
Message edited on: 01/17/2005 21:44