Forum: Bryce


Subject: My first WHIP...err...WIP!

pumecobann opened this issue on Jan 18, 2005 ยท 79 posts


pogmahone posted Wed, 19 January 2005 at 1:31 AM

If you use the Intrude command on an object without adding a thickness (i.e. if you select a face, right click, select Intrude, then immediately click to confirm the action) then you can get the inside faces showing through here and there. You can see that happening on the attached pic by the red lines down the side of the right-hand cube.

This becomes even more noticeable when it's brought into Bryce. Also, it will leak light at the seams. With the left-hand cube I've dragged the mouse a tiny bit (way too much, but just for demonstration purposes) to give a thickness to the wall. That way you won't have the inside faces messing up your outside faces and your UVmapping. HTH edit to add love the render BTW. I like that bleached out graininess, very cool. I'd be prepared to wait 90 minutes for that effect :^)

Message edited on: 01/19/2005 01:36