pumecobann opened this issue on Jan 18, 2005 ยท 79 posts
pogmahone posted Wed, 19 January 2005 at 1:31 AM
This becomes even more noticeable when it's brought into Bryce. Also, it will leak light at the seams. With the left-hand cube I've dragged the mouse a tiny bit (way too much, but just for demonstration purposes) to give a thickness to the wall. That way you won't have the inside faces messing up your outside faces and your UVmapping. HTH edit to add love the render BTW. I like that bleached out graininess, very cool. I'd be prepared to wait 90 minutes for that effect :^)
Message edited on: 01/19/2005 01:36