sudi opened this issue on Jan 18, 2005 ยท 18 posts
spothmann posted Wed, 19 January 2005 at 2:25 AM
Just out of curiosity: Why do you want it faster? As it was already said, we're not talking about rendering a low poly, low texture game rendering here. We're talking about a program processing a few ten to hundred thousand polygons, perhaps different light sources, Raytracing, several image maps for textures, transparencies and so on which can without problems all together be ten thousand square pxels large - and that program mixes them all together to pictures - one by one by one. Why do you expect it to be faster? Where have you seen a machine rendering such an animation faster?