CrazyDawg opened this issue on Jan 18, 2005 ยท 19 posts
drawbridgep posted Wed, 19 January 2005 at 7:55 AM
The splitting and rejoinging and parenting isn't too hard and I do already have bolts where the joints would be, so changing the origin is easy enough. What I don't understand is this (trying to think how to explain it)... If I have a leg which is straight along the x axis, then I can use the x rotate to swivel it. Same with a leg along the y line. But none of the 6 legs I have are on either axis. So the rotate will rotate them off at silly angles. You would have to use a combination of both X and Y rotation s. And thats tricky to do for an animation. So how do I fix that in Bryce so the no matter what the Y rotation of the leg is, the joints still move correctly relative to the joints? Did I explain that well? Somehow I think not.