Robo2010 opened this issue on Jan 19, 2005 ยท 20 posts
Tunesy posted Wed, 19 January 2005 at 1:32 PM
As Martin Hash, publisher of Animation Master once said, "Animation is hard." (And that's coming from a phd who had Catmull as his advisor) There's just no getting around that. There's a lot to learn in particular if you want to do character animation. At least with Poser you can skip the modeling, rigging and texturing :) You might wanna do a google on 'key framing animation' and 'interpolation in animation' to learn the basics. And, of course, read geeps tuts to at least learn the animation pallet and graph. There's not really much to them, but it takes practice to use them effectively. I'd say the two biggest head aches for just about all of us when we animate for the first time is unintentionally created key frames AND inadvertant omission of key frames where you need them. Both will result in odd behavior that can make you wanna throw your comp out the window in frustration trying to untangle it :) Once you get your head around it you'll be able to look at 'odd behaviour' in one of your animations and untangle it without too much difficulty in most cases.