maxxxmodelz opened this issue on Jan 19, 2005 ยท 23 posts
maxxxmodelz posted Wed, 19 January 2005 at 1:56 PM
"It looks better when the animation runs full-screen, but there's still something not quite right about those lips." Yeah, you're right about the lips. I think if I shorten the keyframe duration of the smiling action at the end it would help. Also, the hair needs to be linear interpolated for a more "crisp" movement. I think it flows too slowly and overshoots a little too much. To be honest, I really didn't put much effort into the animation portion here (not as much as I probably should have). Basically, I just keyframed some morphs with linear interpolation on most of them in a matter of about 10 to 15 minutes for the entire thing. This is actually only the second time I've rendered an animation using global lights directly in Poser. I think I feared the rendering phase most of all. hehe. ;-P
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.