Forum: Poser - OFFICIAL
Subject: Yo', CL! Here's what yer fans REALLY want for Poser6
cyberscape opened this issue on Jan 19, 2005 ยท 76 posts
joenorris posted Wed, 19 January 2005 at 3:40 PM
- A manual. Note I did not say "a better manual" -- the wad of waste paper that came in the P5 box is NO kind of manual, even incompetent. If I want to play puzzle games I can buy Nintendo. If I buy productivity software, I'm there to, like, produce stuff, not bang my head on opaque or missing instructions on HOW TO USE a button, not just the technobabble you gave about what the button theoretically does. I had to come here with a noob question about how to apply a texture, as opposed to the simple and direct P4 method, which is totally unacceptable. You need to make Dr Geep rich beyond his wildest dreams of avarice, on the way to having him do the manual for you. 2. A competent manual would be a lot easier to do if you focus on usability, not cutesy GUI graphics. Note my repeated use of "straightforward" below. 3. The myriad of add-ons and fixes, as well as the complaints and snide nicknames ("Dork") add up to a big clue that some attention to the basic figure concept would be well-directed. You won't please everyone out of the box, but you could build in the straightforward possibility to modify the default figures to suit the user's needs. For instance, I'd like a straightforward way to make my characters more like the actual people I see at the mall: anatomical proportions, physical condition, and (above all) asymmetry in the details. While we're at it, the skin deformation at knees, elbows, and waists needs to be a lot better managed. Skin deforms differently from quarter inch thick vinyl! 4. Some straightforward way to represent the way a soft object deforms when pressed against a hard object, as when someone sits on a chair. Giving bodies and props a plus/minus magnetic mode that can be toggled on and off would be really useful. Likewise a collision detection that allowed a "drop to surface" button similar to the "drop to floor", for any two named entities.