CrazyDawg opened this issue on Jan 18, 2005 ยท 19 posts
pauljs75 posted Wed, 19 January 2005 at 4:14 PM
Are you using object space for rotating the control objects once they're set up? If you use world space it's just going to be confusing. Place cylinders where the pivots are and try to align them. (If it's too tricky to line up you could always make properly placed "controls" in the modeler and still parent and hide them after bringing into bryce.) This method is how I get the canopy door to open on my spaceship models. [edit]-- Oh one more thing... Each segment will probably need a control object. That might be why it's acting a little odd. Same is true for vehicle wheels and such. (I found that separate parent objects are needed to turn the wheels. You can't just parent the wheel to the car and spin wheels and steer at the same time. It gets weird.) Add another control for the pivot on the Y. Then make it a parent for the other controller. It's more work but if done right you can animate the pivot correctly.
Message edited on: 01/19/2005 16:19
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