Forum: Bryce


Subject: My first WHIP...err...WIP!

pumecobann opened this issue on Jan 18, 2005 ยท 79 posts


pumecobann posted Wed, 19 January 2005 at 4:23 PM

@ICM

Thanks for the height info, avarage height is a handy thing to know ;-)

@Jaymonjay

I tried what you said, but it just merges all points of the face into one :-(

@Zhann

Thanks for the comment you brilliant person! >>>sucks up to the new coordinator<<<

@xenic101

Cheers dude.

@CrazyDawg

Hey, you said you "...renered it on pro-render set on RPP 16 with 48-bit dithering..." - Oh yeah, so you've been hacking have you ;-) Give it BACK! PS, the render setting used can only be described as PRO-RENDER in "PURE" mode, because technically, the only contamination in the scene, are the objects within it! It's the best mode for simulating natural daylight.

@foleypro

Spot on!

@lordstormdragon

QUOTE
"TA only works when a scene is very small, otherwise the falloff rate, which is squared, defeats it's effects."

ANSWER
TA has falloff, yes, but I don't have that scene size problem with PRO-RENDER. I'll irritate you even more now, by telling you that not only has PRO-RENDER overcome this, but the product on which it's based (HALOBIRD), goes one step further. It can effectively allow you to adjust the RECEPTION strength of every material in the scene, which in turn, gives you effective control over falloff on a per-object basis (you can pull MASSIVE amounts of light into the scene, even in "highly-enclosed" low-light/no-light situation).

So whatever you, master Ornlu, and the other Bryceologist's are doing...you're doing it wrong! - So come on flame me!

pulls out tongue and makes rude noises<<<

@Flak

G'day mate!

@pogmahone

Thanks mother pog ;-) But, I'm afraid I'm still no wiser as far as the deleting a FACE in Wings goes. There must be a simple way to delete a face, surely :-/
As for the image, I don't want you to get the wrong impresion here. The grain and bleaching effect was done in postwork (though grain was present), and that circle is an effect of the lens-flare (also done in postwork). I suppose the image looks the way it does because it's a matter of effect over daylight simulation in PRO-RENDER.

@pauljs75

Thanks for the comment mate, and yeah, you ought to use the model - no doubt about it. I gotta say, when I first saw Phil's render of the crab, I thought "wow, that's detailed", but once you download it, it's even more detailed than you might think. I only wish master drawbridge had given it mechanical hands instead of buckets (more abilities).

@drawbridgep

Thanks for that offer of the fixed .obj, but really that's OK ;-) When I do a final render I intend to make sure the cockpit is in view, but I'm gonna remove the buckets altogether - though I don't know what I'll replace 'em with. As for the image, yep...it's a lens-flare with no lights - nothing unusual 'bout that :-)

The wait can be horrific, but the outcome can be worse - pumeco 2006