madriver opened this issue on Jan 20, 2005 ยท 56 posts
Bobbie_Boucher posted Fri, 21 January 2005 at 9:43 AM
(Shaking the cobwebs out, and jogging the memory). My first exposure to "professional" quality Computer Art came when I was a student in a Video Product & Technology course at a private vocational school. (1989-1990) They started a new program in Computer Art & Animation. I watched in fascination as they hooked up the computers in the new lab. I was hooked, and determined to return to the school to take the Computer Art Class. I relied heavily on financial aid, and was forced to wait about a year to return to school. We learned some very expensive programs: Tips, Topaz and Rio. These were professional quality 3D programs capable of "Broadcast Quality" work. At least one of those programs cost $20,000. I got to be pretty good with the software, but never managed to get a job with those talents. I've since forgotten most of what I learned.