konan opened this issue on Jan 15, 2005 ยท 12 posts
konan posted Fri, 21 January 2005 at 11:36 AM
I don't have any python code to give at this point. The code given by Ockham above is all I have.
The alternative "point at" routine above that we discussed would be a great idea. In this way, we could deal directly with the native poser angles and not these quaternion things.
If you need any help with the rotation matrices, I may be able to lend a hand. I'm OK with the math end of things.
Konan (Creator of Blacksmith3D)
Blacksmith3D - Morph - Paint - Suite
Reshape Objects Easily. Paint textures in true 3D.
Import/Export Poser CR2 or OBJ files.
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