Forum: Poser - OFFICIAL


Subject: Your 1st 3D program...What got you hooked?

madriver opened this issue on Jan 20, 2005 ยท 56 posts


Penguinisto posted Fri, 21 January 2005 at 3:25 PM

Attached Link: http://www.planetquake.com/qpp/qpp2/qoole99.htm

QOOLE = "Quake Object-Oriented Level Editor." I began using it when it first came out back in 1997-98 or so. You used it to build and conceptualize Quake and Quake2 levels, and it looked and acted a lot like RayDream did. You built your levels, textured them, lit 'em, added any special effects the Quake engine was capable of, and then called the external BSP and Viz programs to compile the level into a finished form.

Next up came UnrealEd, where you had to remember that you were subtracting most of your elements from an ostensibly solid world, not building them. It was about as stable as a cork in a hurricane.

After that, I started grabbing hold of programs that let me make models for all these levels (wasn't much for the cheap folks), I started doing and building stuff just because it looked cool, not necessarily for incorporation into a game mod. By the time I started contemplating something to make and animate models for the (then upcoming) Unreal Tournament 2003 mod a few of us had planned (a whole 3500-4500 working poly allowance per player-mesh! woo-hoo!), I stumbled across Poser as an option to look into. Problem is, since Poser's "bones" weren't useable anywhere outside of Poser, I couldn't use it for that... but I did get into the idea of using it for artwork, along with Bryce and later a ton of other proggies to screw around with.

/P

Message edited on: 01/21/2005 15:26