PapaBlueMarlin opened this issue on Jan 22, 2005 ยท 26 posts
eirian posted Sat, 22 January 2005 at 12:32 PM
HyperReal was created specifically for the texture that comes with it. It works in a very similar way to the Real Skin Shader - I have both. The difference is the HyperReal scrips calls on some custom maps that add custom effects to the texture (these are not available with RealSkinShader). There are a lot of possibilities. In effect, the RealSkinShader makes the best of existing maps, while HyperReal uses similar techniques to make one map into many. It's hard to say which is best: I love the effects I get from both. I know there's a HyperReal upgrade due, that will allow the script to work with different textures. It will be easier to draw a direct comparison between them when we see how well that works.